<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Javascript on Noitas</title><link>/tags/javascript/</link><description>Recent content in Javascript on Noitas</description><generator>Hugo -- 0.147.7</generator><language>en-us</language><lastBuildDate>Tue, 20 Oct 2026 20:00:00 +0530</lastBuildDate><atom:link href="/tags/javascript/index.xml" rel="self" type="application/rss+xml"/><item><title>Devlog #1: How the Noitas Game Layer Works</title><link>/gamedev/devlog-1-game-layer/</link><pubDate>Tue, 20 Oct 2026 20:00:00 +0530</pubDate><guid>/gamedev/devlog-1-game-layer/</guid><description>Behind the scenes of this blog&amp;#39;s game: the runner&amp;#39;s physics, sprites drawn as text, the coin economy and how secret levels stay locked.</description></item></channel></rss>